Just some of Topgun Paintball missions that you may play, with useful Marshal tips below...
Op 1. Gaza Strip
Carry your flag along a narrow tract of land (this area has trees and barricades) and capture your opponents camp by installing the flag there. Depending on how many troops are playing we may make this manoeuvre a tag.
Marshals tip - The way to attack is always in twos or threes so that you can always be on hand to tag your mates back into the game. If your opponents tag you, you are out of this first skirmish.
100 Points for a WIN
Op 2. Hamburger Hill
One platoon is allocated to defend the fort and the surrounding area. The rebels will attack and the orders are to retrieve the forts flag and return it to your own camp.
Marshals tip - Grenades are useful to take the fort out when you are within reach.
100 Points for a WIN
Op 3. Save The President
The War Zone is along a 250 yard path. A President will be nominated (usually the Stag) his bodyguard must save him from the insurgents that are waiting for him, he is provided with body armour , which you must hit to kill him. He cannot leave the path but his bodyguard can. The task is to get him safely to the camp situated at the end of the path.
Marshals tip - Get to the high ground as soon as possible, it's always an advantage to fire down.
100 Points for a WIN
Op 4. Nam Village
You must defend the village and prevent the attackers from taking the flags. You will get 20 points for the first flag, 50 points for the second and 100 for the third flag.
Marshals tip - Try a pincer movement. Smoke and grenades are a must in this battle.
Op 5. The Bridge
Your platoon must carry the flag across the bridge, the rebels must do the same from the opposite direction. The object of the mission is to get your flag into their camp. The flag must be dropped when a soldier is shot, but another soldier can take it up from that position and go on from there. You cannot throw the flag. The rest of the platoon can go anywhere else in the war zone.
Marshals tip - A quick sprint to get above the bridge is a must.
100 points for a win
Op 6. Carry The Flag Tag Between Camp 4 and Camp 5
The mission involves taking your flag to the opponents camp, but if you are shot you then have to head back to your camp, tag, and then make your way forward and continue fighting.
100 points for a win
Your missions will be organised and supervised by our experienced Marshals, who will provide a warm and friendly welcome and accompany your group throughout the day to ensure fair play.


