Paintball is loud. Masks muffle your voice, markers rattle, and paint splats echo. In that chaos, a team that talks plainly will outmanoeuvre a team that shouts random warnings. You do not need military jargon or a radio drama. You need a shared, simple language that everyone understands before the first ball flies. The goal is to turn noise into information: where the enemy is, what you are doing, and what you need next.
In a firefight, use three to five words. Start with a name if you can, then the message. "Sam, two left, behind the tyre" is fine, but "Contact left!" is faster. Repeat enemy positions twice so teammates catch it. Use field landmarks rather than vague directions. "Over there" means nothing when everyone is facing a different way. Learn the bunker names: the dorito, the snake, the big log, the tape, the church. If your site does not name them, agree your own before the game.
Say "on me" or "on my mark" when you need a synchronised push. Avoid shouting "go" without a direction. If you are hit, call it loudly and immediately so your team does not waste paint defending you.
Distance, wind, and masks can swallow your words. Hand signals must be big, slow, and agreed in advance. Use them above cover so they are visible. Keep them one-way: you are sending information, not asking for a reply. If someone misses it, they should ask on the next break.
Do not invent signals mid-game. If you need a new one, agree it in the dead box or between rounds. During a firefight, stick to the basics and keep your marker pointed safely down when signalling.
Code words cut through confusion when names, directions, or accents get lost. Choose short, distinct words that do not sound alike. Write them on your hand if you must. A simple set works well:
Keep the list to five or six words. If you use too many, nobody remembers them when the paint starts flying. Review them at the start of every game day, especially if you are playing with new people. Venue advice: ask the marshals if there are any site-specific calls, such as horn signals or surrender rules, and use those instead of making up your own.
Assign a team captain to call moves. Pair up as buddies and stay within earshot. Put a rear player in charge of watching flanks and repeating calls backwards. If radios are allowed, use push-to-talk, keep traffic short, and never talk over a contact call. Many UK sites permit PMR446 radios, but always check with the venue first and respect other players on the channel. No radios? Use a relay: front player calls, back player repeats louder.
Practise before the first game. Walk the field and name the bunkers together. Run a 60-second drill: one player calls "Contact left", a buddy replies "Copy, moving", and a third covers. After each game, debrief for two minutes. Ask what calls worked, what confused people, and which code words need changing. Ask marshals about local quirks: wind, dead zones, dead box location, and any rules on surrender. Arrive early, chrono your marker, check your mask, and agree your comms plan before you step on. If everything breaks down, fall back to the simplest drill: stop, look, listen, then move as a pair. Clear communication is a skill, not a personality trait — and it improves with every game.
April 25, 2019 at 10:46 am
Take in the iconic skyline and visit the neighbourhood hangouts that you've only ever seen on TV. Take in the iconic skyline and visit the neighbourhood.
Want to be notified when we launch a new template or an udpate. Just sign up and we'll send you a notification by email.
Soldman Kell
April 25, 2019 at 10:46 am
Take in the iconic skyline and visit the neighbourhood hangouts that you've only ever seen on TV. Take in the iconic skyline and visit the neighbourhood.